Murphy’s Law of Combat Operations

“Stumbled” across this collection of Murphy’s laws of combat ops yesterday, from  It’s a long list, and a lot of them are pretty funny.  Though, on second thought, I have a feeling that to actual combat veterans some of them would come across as wryly realistic, rather than humorous.  The rest of the site is worth a perusal, too.

A few that I thought were pretty good:

Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.

If your attack is going really well, it’s an ambush.

The enemy diversion you’re ignoring is their main attack.

If you are short of everything but the enemy, you are in the combat zone.

Combat will occur on the ground between two adjoining maps.

The enemy never monitors your radio frequency until you broadcast on an unsecured channel.

If you need an officer in a hurry take a nap.

Any ship can be a minesweeper . . . . once.

You get the picture…